diff main.c @ 3:e4003f606e07

draw multiple rectangles with loop
author Dennis C. M. <dennis@denniscm.com>
date Mon, 12 Jun 2023 20:13:04 +0100
parents ea3c427d922d
children 035d3880da04
line wrap: on
line diff
--- a/main.c	Mon Jun 12 18:45:30 2023 +0100
+++ b/main.c	Mon Jun 12 20:13:04 2023 +0100
@@ -20,18 +20,36 @@
 	glLoadIdentity();
 
 	// Set the coordinates to be used with the viewport
-	gluOrtho2D(-300, 300, 300, -300);
-
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
-
+	gluOrtho2D(0, WIDTH, HEIGHT, 0);
 }
 
 
 void display() {
 	glClear(GL_COLOR_BUFFER_BIT);
-	glRectf(100.0f, 100.0f, 200.0f, 200.0f);
-	//	glVertex2i(1920/2, 1080/2);
+	glBegin(GL_QUADS);
+	/*
+	glVertex2f(100.0, 100.0);      // Top left
+	glVertex2f(150.0, 100.0);     // Top right
+	glVertex2f(150.0, 300.0);	   // Bottom right 
+	glVertex2f(100.0, 300.0);    // Bottom left
+
+	glVertex2f(160.0, 100.0);
+	glVertex2f(210.0, 100.0);
+	glVertex2f(210.0, 300.0);
+	glVertex2d(160.0, 300.0);
+	*/
+	
+	float rect_width = 5.0;
+	float space = 10.0;
+
+	for (float pos_x = 100.0; pos_x < 500.0; pos_x += 10.0) {
+		glVertex2f(pos_x, 100.0);
+		glVertex2f(pos_x + rect_width, 100.0);
+		glVertex2f(pos_x + rect_width, 300.0);
+		glVertex2d(pos_x, 300.0);
+	}
+
+	glEnd();
 	glFlush();
 }