Mercurial > public > algo-animator
view main.c @ 5:6be2faa7ed6e
rectangles with variable height
author | Dennis C. M. <dennis@denniscm.com> |
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date | Tue, 13 Jun 2023 17:23:52 +0100 |
parents | 035d3880da04 |
children | 40a8bdbe2005 |
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#include "utils.h" #include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #define HEIGHT 1080 #define WIDTH 1920 void setup() { // Set background dark glClearColor(0.0, 0.0, 0.0, 1.0); // Set point color and size to 1 pixel glColor3f(0.0, 1.0, 0.0); glPointSize(5.0); // Matrix projection and reset with identity glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Set the coordinates to be used with the viewport gluOrtho2D(0, WIDTH, HEIGHT, 0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_QUADS); float x = 1; float rect_width = 5.0; float space = 5.0; // Compute max number of rectangles to fit the windows int max_rects = floor((WIDTH - rect_width) / (rect_width + space)) + x; // Initialize empty array with same of `max_rects` int *unsorted_array = (int*)malloc(max_rects * sizeof(int)); int rect_counter = 0; while (rect_counter < max_rects) { int height = random_int(100, HEIGHT - 100); glVertex2f(x, HEIGHT - 100); glVertex2f(x + rect_width, HEIGHT - 100); glVertex2f(x + rect_width, height); glVertex2d(x, height); x += rect_width + space; rect_counter++; } glEnd(); char text[256]; sprintf(text, "Number of elements: %i", rect_counter); render_text(text, 20.0, HEIGHT - 50); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(WIDTH, HEIGHT); glutCreateWindow("OpenGL Window"); setup(); glutDisplayFunc(display); glutMainLoop(); return 0; }