Mercurial > public > algo-animator
view src/main.c @ 30:f945bcc3571f
refactor
author | Dennis C. M. <dennis@denniscm.com> |
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date | Thu, 29 Jun 2023 17:48:36 +0100 |
parents | dae463bbf5ca |
children | 61104b22a25d |
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#include "algorithms.h" int window_width = 1920; int window_height = 1080; int vpadding = 150; int rect_width = 30; int space = 1; struct Algo algos[2]; int selected_algo = 0; int algos_size; struct AlgoArgs algo_args; struct ThreadState thread_state; FT_Library ft_library; FT_Face ft_face; void render_text(int x, int y, char* text) { for (const char *c = text; *c; c++) { // Get glyph index from character code FT_UInt glyph_index = FT_Get_Char_Index(ft_face, *c); if (glyph_index == 0) { fprintf(stderr, "Given character code has no glyph image in the face\n"); exit(1); } // Load glyph image if (FT_Load_Glyph(ft_face, glyph_index, FT_LOAD_DEFAULT)) { fprintf(stderr, "Failed to load glyph.\n"); exit(1); } // Render glyph if (FT_Render_Glyph(ft_face->glyph, FT_RENDER_MODE_NORMAL)) { fprintf(stderr, "Failed to render glyph.\n"); exit(1); } FT_GlyphSlot slot = ft_face->glyph; FT_Bitmap* glyph_bitmap = &slot->bitmap; // Flip the bitmap vertically unsigned char* flipped_bitmap = (unsigned char*)malloc( glyph_bitmap->width * glyph_bitmap->rows); for (int row = 0; row < glyph_bitmap->rows; row++) { unsigned char* src_row = glyph_bitmap->buffer + (row * glyph_bitmap->width); unsigned char* dest_row = flipped_bitmap + ((glyph_bitmap->rows - row - 1) * glyph_bitmap->width); memcpy(dest_row, src_row, glyph_bitmap->width); } glyph_bitmap->buffer = flipped_bitmap; // Calculate the adjusted y position based on the glyph's bearing int adjusted_y = y + (slot->bitmap_top - glyph_bitmap->rows); glRasterPos2f(x, adjusted_y); glDrawPixels(glyph_bitmap->width, glyph_bitmap->rows, GL_LUMINANCE, GL_UNSIGNED_BYTE, glyph_bitmap->buffer); x += slot->advance.x / 64; } } void display() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_QUADS); int x = 0; for (int i = 0; i < algo_args.arr_size - 1; i++) { if (algo_args.arr[i].current) { glColor3f(1.0, 1.0, 1.0); } else { glColor3f(1.0, 0.7569, 0.0); } // Bottom left glVertex2f(x, vpadding); // Top left glVertex2f(x, vpadding + algo_args.arr[i].value); // Top right glVertex2f(x + rect_width, vpadding + algo_args.arr[i].value); // Bottom right glVertex2f(x + rect_width, vpadding); x += rect_width + space; } glEnd(); // Render text char text[256]; // Top: Column 1 sprintf(text, "Algorithm: %s", algos[selected_algo].name); render_text(20, window_height - 50, text); sprintf(text, "Delay: %u microseconds", algo_args.delay); render_text(20, window_height - 80, text); // Top: Column 2 sprintf(text, "Number of elements: %i", algo_args.arr_size); render_text(500, window_height - 50, text); sprintf(text, "Comparisons: %i", algo_args.comparisons); render_text(500, window_height - 80, text); // Top: Column 3 if (algo_args.pause && !algo_args.sequentially) { sprintf(text, "PAUSED"); render_text(window_width - 400, window_height - 50, text); } if (algo_args.sequentially) { sprintf(text, "SEQUENTIAL MODE"); render_text(window_width - 400, window_height - 80, text); } // Bottom: Column 1 render_text(20, vpadding - 50, "Press a or s to select an algorithm."); render_text(20, vpadding - 80, "Press u or d to modify speed."); render_text(20, vpadding - 110, "Press r to randomize the array."); // Bottom: Column 2 render_text(800, vpadding - 50, "Press enter to run the algorithm."); render_text(800, vpadding - 80, "Press p to pause the algorithm."); render_text(800, vpadding - 110, "Press q to enable or disable sequential mode."); glutSwapBuffers(); } void idle() { glutPostRedisplay(); } void keyboard(unsigned char key, int x, int y) { // s: Next algorithm if (key == 115) { algorithm_selector(algos, algos_size, 1, &selected_algo); } // a: Previous algorithm if (key == 97) { algorithm_selector(algos, algos_size, -1, &selected_algo); } // r: Reset state if (key == 114) { reset_state(&algo_args, &thread_state); } // u: Increase speed if (key == 117) { change_speed(&algo_args, 10); } // d: reduce speed if (key == 100) { change_speed(&algo_args, -10); } // enter: Run program if (key == 13) { run(&algo_args, algos, selected_algo, &thread_state); } // p: Pause program if (key == 112) { algo_args.pause = true; } // q: Enable sequential mode if (key == 113) { algo_args.sequentially = !algo_args.sequentially; } } void setup_gl() { // Set background dark glClearColor(0.0, 0.0, 0.0, 1.0); // Set point color and size to 1 pixel glColor3f(1.0, 0.7569, 0.0); glPointSize(5.0); // Matrix projection and reset with identity glMatrixMode(GL_PROJECTION); glLoadIdentity(); /* * Creates projection matrix * x increases from left to right (0 to WINDOW_WIDTH) * y increases from bottom to top (0 to WINDOW_HEIGHT) */ gluOrtho2D(0, window_width, 0, window_height); /* * This fucking line... I spent a day rendering weird symbols * because the padding that adds FreeType to each row of the bitmap * does not match the padding expected by GL. */ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } void setup_freetype() { // Init library if (FT_Init_FreeType(&ft_library)) { fprintf(stderr, "Failed to initialize FreeType library\n"); exit(1); } // Load font if (FT_New_Face(ft_library, "fonts/JetBrainsMono-Regular.ttf", 0, &ft_face)) { fprintf(stderr, "Failed to load font\n"); exit(1); } // Set font size if (FT_Set_Pixel_Sizes(ft_face, 0, 24)) { fprintf(stderr, "Failed to set font size.\n"); FT_Done_Face(ft_face); FT_Done_FreeType(ft_library); exit(1); } } int main(int argc, char** argv) { algo_args.arr_size = window_width / (rect_width + space); algo_args.arr = malloc(algo_args.arr_size * sizeof(struct Element)); algo_args.comparisons = 0; algo_args.pause = false; algo_args.sequentially = false; algo_args.delay = 100; strcpy(algos[0].name, "Bubble sort"); algos[0].function = bubble_sort; strcpy(algos[1].name, "Selection sort"); algos[1].function = selection_sort; algos_size = sizeof(algos) / sizeof(algos[0]); create_array(algo_args.arr, algo_args.arr_size, window_height, vpadding); randomize_array(algo_args.arr, algo_args.arr_size); glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(window_width, window_height); glutCreateWindow("Algorithm animator"); setup_gl(); setup_freetype(); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutIdleFunc(idle); glutMainLoop(); free(algo_args.arr); FT_Done_Face(ft_face); FT_Done_FreeType(ft_library); return 0; }