view GeoQuiz/Logic/GameProtocol+Extension.swift @ 10:a793f33f05fb

refactor code and fix layout
author Dennis C. M. <dennis@denniscm.com>
date Sat, 08 Oct 2022 21:36:40 +0200
parents GeoQuiz/Logic/Game.swift@3540c7efc216
children 136928bae534
line wrap: on
line source

//
//  GameProtocol+Extension.swift
//  GeoQuiz
//
//  Created by Dennis Concepción Martín on 18/9/22.
//

import Foundation
import SwiftUI
import AVFAudio

protocol Game: ObservableObject {
    
    // Define generic type
    associatedtype T: Equatable
    
    // Game
    var data: [String: T] { get set}
    var dataAsked: [String: T] { get set }
    var correctAnswer: (key: String, value: T) { get set }
    
    // User
    var userChoices: [String: T] { get set }
    var userScore: Int { get set }
    var userLives: Int { get set }
    var correctAnswers: [String: T] { get set }
    var wrongAnswers: [String: T] { get set }
    
    // Alerts
    var alertTitle: String { get set }
    var alertMessage: String { get set }
    var showingGameOverAlert: Bool { get set }
    var showingEndGameAlert: Bool { get set }
    var showingWrongAnswerAlert: Bool { get set }
    var showingExitGameAlert: Bool { get set }
    
    // Animations
    var scoreScaleAmount: Double { get set }
    var livesScaleAmount: Double { get set }
    
    // Sound effects
    var player: AVAudioPlayer? { get set }
    
    func selector()
}

extension Game {
    var questionCounter: Int {
       dataAsked.count
    }
    
    func askQuestion(selector: () -> Void) {
        guard questionCounter < data.count else {
            alertTitle = "⭐️ Congratulations ⭐️"
            alertMessage = "You completed the game."
            showingEndGameAlert = true
            
            return
        }
        
        selector()
    }
    
    func answer(_ choice: (key: String, value: T), selector: () -> Void) {
        let haptics = Haptics()
        
        if correctAnswer == choice {
            haptics.success()
            playSound("correctAnswer")
            
            withAnimation(.easeIn(duration: 0.5)) {
                scoreScaleAmount += 1
                userScore += 1
            }
            
            correctAnswers[correctAnswer.key] = correctAnswer.value
            askQuestion {
                selector()
            }
        } else {
            haptics.error()
            playSound("wrongAnswer")

            withAnimation(.easeIn(duration: 0.5)) {
                livesScaleAmount += 1
                userLives -= 1
            }
            
            wrongAnswers[choice.key] = choice.value
            
            if userLives == 0 {
                alertTitle = "🤕 Game over 🤕"
                alertMessage = "Get up and try again."
                showingGameOverAlert = true
            } else {
                alertTitle = "🔴 Wrong 🔴"
                alertMessage = "You have \(userLives) lives left."
                showingWrongAnswerAlert = true
            }
        }
        
        DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [self] in
            withAnimation(.easeIn(duration: 0.5)) {
                scoreScaleAmount = 1
                livesScaleAmount = 1
            }
        }
    }
    
    func reset(selector: () -> Void) {
        dataAsked = [String: T]()
        userScore = 0
        userLives = 3
        correctAnswers = [String: T]()
        wrongAnswers = [String: T]()
        askQuestion {
            selector()
        }
    }
    
    private func playSound(_ filename: String) {
        let user = User()
        
        if user.settings.sound {
            guard let soundFileURL = Bundle.main.url(forResource: filename, withExtension: "wav") else {
                fatalError("Sound file \(filename) couldn't be found")
            }
            
            do {
                try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.ambient)
                try AVAudioSession.sharedInstance().setActive(true)
            } catch {
                fatalError("Couldn't activate session")
            }
            
            do {
                player = try AVAudioPlayer(contentsOf: soundFileURL)
                player?.play()
            } catch {
                fatalError("Couldn't play sound effect")
            }
        }
    }
}