Mercurial > public > maze-solver
view algo.c @ 1:edee16cfda92
algo working but inefficient
author | Dennis <denniscmartin@protonmail.com> |
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date | Sun, 16 Oct 2022 14:13:37 +0200 |
parents | |
children | 64d0988b0911 |
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// // Created by Dennis Concepción Martín on 15/10/22. // #include "algo.h" int isWhite(unsigned x, unsigned y, png_bytep* pRows) { png_byte *pRow = pRows[y]; png_byte *pPixel = &pRow[x * 4]; int r = pPixel[0]; int g = pPixel[1]; int b = pPixel[2]; if (r == 255 && g == 255 && b == 255) { return 1; } else { return 0; } } void wallFollower(png_bytep* pRows, unsigned int width) { unsigned int x = 0; unsigned int y = 1; char direction = 'R'; while (x < width && y < width) { // Set pixel to color red printf("x: %d, y: %d is white\n", x, y); if (x == width - 1 && y == width - 2) { exit(0); } switch (direction) { // NOLINT(hicpp-multiway-paths-covered) case 'R': // Check if down position is white if (isWhite(x, y + 1, pRows)) { ++y; direction = 'D'; } // Check if right position is white else if (isWhite(x + 1, y, pRows)) { ++x; direction = 'R'; } // Check if up position is white else if (isWhite(x, y - 1, pRows)) { --y; direction = 'U'; } // Turn 180 else { --x; direction = 'L'; } break; case 'L': // Check if up position is white if (isWhite(x, y - 1, pRows)) { --y; direction = 'U'; } // Check if left position is white else if (isWhite(x - 1, y, pRows)) { --x; direction = 'L'; } // Check if down position is white else if (isWhite(x, y + 1, pRows)) { ++y; direction = 'D'; } // Turn 180 else { ++x; direction = 'R'; } break; case 'U': // Check if right position is white if (isWhite(x + 1, y, pRows)) { ++x; direction = 'R'; } // Check if up position is white else if (isWhite(x, y - 1, pRows)) { --y; direction = 'U'; } // Check if left position is white else if (isWhite(x - 1, y, pRows)) { --x; direction = 'L'; } // Turn 180 else { ++y; direction = 'D'; } break; case 'D': // Check if left position is white if (isWhite(x - 1, y, pRows)) { --x; direction = 'L'; } // Check if down position is white else if (isWhite(x, y + 1, pRows)) { ++y; direction = 'D'; } // Check if right position is white else if (isWhite(x + 1, y, pRows)) { ++x; direction = 'R'; } // Turn 180 else { --y; direction = 'U'; } break; } } }