Mercurial > public > algo-animator
comparison src/main.c @ 29:dae463bbf5ca
implementing multi-thread and refactoring
author | Dennis C. M. <dennis@denniscm.com> |
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date | Wed, 28 Jun 2023 20:10:55 +0100 |
parents | 30b6812fefdd |
children | f945bcc3571f |
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28:99592fae8ea1 | 29:dae463bbf5ca |
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1 #include <stdio.h> | 1 #include "algorithms.h" |
2 #include <stdlib.h> | |
3 #include <GL/glut.h> | 2 #include <GL/glut.h> |
4 #include <math.h> | 3 #include <pthread.h> |
5 #include <time.h> | |
6 #include <stdbool.h> | |
7 #include <ft2build.h> | 4 #include <ft2build.h> |
8 #include FT_FREETYPE_H | 5 #include FT_FREETYPE_H |
9 | 6 |
10 | 7 |
11 #define WINDOW_WIDTH 1920 | 8 int window_width = 1920; |
12 #define WINDOW_HEIGHT 1080 | 9 int window_height = 1080; |
13 #define VPADDING 150 | 10 int vpadding = 150; |
14 #define RECT_WIDTH 5 | 11 int rect_width = 5; |
15 #define SPACE 1 | 12 int space = 1; |
16 | 13 |
17 | 14 struct Algo algos[1]; |
18 /* Helper functions */ | |
19 | |
20 struct Element { | |
21 float value; | |
22 bool current; | |
23 }; | |
24 | |
25 struct Element *arr; | |
26 int arr_size; | |
27 | |
28 void create_array() { | |
29 arr_size = WINDOW_WIDTH / (RECT_WIDTH + SPACE); | |
30 arr = malloc(arr_size * sizeof(struct Element)); | |
31 | |
32 float rect_increase = (WINDOW_HEIGHT - VPADDING * 2) / (float)(arr_size - 1); | |
33 | |
34 for (int i = 1; i <= arr_size; i++) { | |
35 arr[i - 1].value = i * rect_increase; | |
36 arr[i - 1].current = false; | |
37 } | |
38 } | |
39 | |
40 | |
41 void swap_elements(int x, int y) { | |
42 struct Element temp = arr[x]; | |
43 arr[x] = arr[y]; | |
44 arr[y] = temp; | |
45 } | |
46 | |
47 | |
48 void randomize_array() { | |
49 srand(time(NULL)); | |
50 | |
51 // Fisher-Yates shuffle | |
52 for (int i = arr_size - 1; i > 0; i--) { | |
53 int j = rand() % (i + 1); | |
54 | |
55 // Swap | |
56 swap_elements(i, j); | |
57 } | |
58 } | |
59 | |
60 | |
61 bool array_sorted() { | |
62 for (int i = 0; i < arr_size - 1; i++) { | |
63 if (arr[i].value > arr[i + 1].value) { | |
64 return false; | |
65 } | |
66 } | |
67 | |
68 return true; | |
69 } | |
70 | |
71 | |
72 struct Algo { | |
73 char name[50]; | |
74 void (*function)(); | |
75 }; | |
76 | |
77 struct Algo algos[2]; | |
78 int selected_algo = 0; | 15 int selected_algo = 0; |
79 | 16 |
80 void algo_selector(int direction) { | 17 struct AlgoArgs algo_args; |
81 int selection = selected_algo + direction; | |
82 int lower = 0; | |
83 int upper = (sizeof(algos) / sizeof(algos[0])) - 1; | |
84 | |
85 if (selection >= lower && selection <= upper) { | |
86 selected_algo = selection; | |
87 } | |
88 } | |
89 | |
90 | |
91 /* Algorithms */ | |
92 | |
93 // Just some variables to store the state of the running algorithm | |
94 struct AlgoState { | |
95 int a; | |
96 int b; | |
97 int c; | |
98 }; | |
99 | |
100 struct AlgoState as; | |
101 | |
102 void reset_state() { | |
103 as.a = 0; | |
104 as.b = 0; | |
105 as.c = 0; | |
106 } | |
107 | |
108 | |
109 void bubble_sort() { | |
110 | |
111 /* | |
112 * a: Index of the current selection | |
113 * b: Index boundary of the sorted array | |
114 */ | |
115 | |
116 if (as.a < arr_size - 1 - as.b) { | |
117 arr[as.a].current = true; | |
118 | |
119 if (arr[as.a].value > arr[as.a + 1].value) { | |
120 swap_elements(as.a + 1, as.a); | |
121 } | |
122 | |
123 as.a++; | |
124 } else { | |
125 as.b++; | |
126 as.a = 0; | |
127 } | |
128 } | |
129 | |
130 | |
131 void selection_sort() { | |
132 | |
133 /* | |
134 * a: Index of current selection | |
135 * b: Index of boundary of sorted array | |
136 * c: Index of the minimum element | |
137 */ | |
138 | |
139 | |
140 if (as.a < arr_size) { | |
141 arr[as.a].current = true; | |
142 | |
143 if (arr[as.a].value < arr[as.c].value) { | |
144 | |
145 // Save new minimum | |
146 as.c = as.a; | |
147 } | |
148 | |
149 as.a++; | |
150 } else { | |
151 swap_elements(as.b, as.c); | |
152 | |
153 as.b++; | |
154 as.a = as.b; | |
155 as.c = as.a; | |
156 } | |
157 } | |
158 | |
159 | |
160 void quick_sort() { | |
161 | |
162 } | |
163 | |
164 | |
165 void insertion_sort() { | |
166 | |
167 } | |
168 | |
169 | |
170 void merge_sort() { | |
171 | |
172 } | |
173 | |
174 | |
175 /* Render functions */ | |
176 | 18 |
177 FT_Library ft_library; | 19 FT_Library ft_library; |
178 FT_Face ft_face; | 20 FT_Face ft_face; |
21 | |
22 pthread_t thread_id; | |
23 | |
179 | 24 |
180 void render_text(int x, int y, char* text) { | 25 void render_text(int x, int y, char* text) { |
181 for (const char *c = text; *c; c++) { | 26 for (const char *c = text; *c; c++) { |
182 | 27 |
183 // Get glyph index from character code | 28 // Get glyph index from character code |
223 x += slot->advance.x / 64; | 68 x += slot->advance.x / 64; |
224 } | 69 } |
225 } | 70 } |
226 | 71 |
227 | 72 |
228 int speed = 50; | |
229 int iter_counter = 0; | |
230 | |
231 void display() { | 73 void display() { |
232 glClear(GL_COLOR_BUFFER_BIT); | 74 glClear(GL_COLOR_BUFFER_BIT); |
233 | 75 |
234 glBegin(GL_QUADS); | 76 glBegin(GL_QUADS); |
235 | 77 |
236 int x = 0; | 78 int x = 0; |
237 for (int i = 0; i < arr_size; i++) { | 79 for (int i = 0; i < algo_args.arr_size; i++) { |
238 | 80 |
239 if (arr[i].current) { | 81 if (algo_args.arr[i].current) { |
240 glColor3f(1.0, 1.0, 1.0); | 82 glColor3f(1.0, 1.0, 1.0); |
241 } else { | 83 } else { |
242 glColor3f(1.0, 0.7569, 0.0); | 84 glColor3f(1.0, 0.7569, 0.0); |
243 } | 85 } |
244 | 86 |
245 // Bottom left | 87 // Bottom left |
246 glVertex2f(x, VPADDING); | 88 glVertex2f(x, vpadding); |
247 | 89 |
248 // Top left | 90 // Top left |
249 glVertex2f(x, VPADDING + arr[i].value); | 91 glVertex2f(x, vpadding + algo_args.arr[i].value); |
250 | 92 |
251 // Top right | 93 // Top right |
252 glVertex2f(x + RECT_WIDTH, VPADDING + arr[i].value); | 94 glVertex2f(x + rect_width, vpadding + algo_args.arr[i].value); |
253 | 95 |
254 // Bottom right | 96 // Bottom right |
255 glVertex2f(x + RECT_WIDTH, VPADDING); | 97 glVertex2f(x + rect_width, vpadding); |
256 | 98 |
257 x += RECT_WIDTH + SPACE; | 99 x += rect_width + space; |
258 | 100 |
259 arr[i].current = false; | 101 algo_args.arr[i].current = false; |
260 } | 102 } |
261 | 103 |
262 glEnd(); | 104 glEnd(); |
263 | 105 |
264 // Render text | 106 // Render text |
265 char text[256]; | 107 char text[256]; |
266 | 108 |
267 // Top: Column 1 | 109 // Top: Column 1 |
268 sprintf(text, "Algorithm: %s", algos[selected_algo].name); | 110 sprintf(text, "Algorithm: %s", algos[selected_algo].name); |
269 render_text(20, WINDOW_HEIGHT - 50, text); | 111 render_text(20, window_height - 50, text); |
270 | 112 |
271 sprintf(text, "Speed: %i", speed); | 113 sprintf(text, "Delay: %u microseconds", algo_args.delay); |
272 render_text(20, WINDOW_HEIGHT - 80, text); | 114 render_text(20, window_height - 80, text); |
273 | 115 |
274 // Top: Column 2 | 116 // Top: Column 2 |
275 sprintf(text, "Number of elements: %i", arr_size); | 117 sprintf(text, "Number of elements: %i", algo_args.arr_size); |
276 render_text(500, WINDOW_HEIGHT - 50, text); | 118 render_text(500, window_height - 50, text); |
277 | 119 |
278 sprintf(text, "Iterations: %i", iter_counter); | 120 sprintf(text, "Comparisons: %i", algo_args.comparisons); |
279 render_text(500, WINDOW_HEIGHT - 80, text); | 121 render_text(500, window_height - 80, text); |
280 | |
281 | 122 |
282 // Bottom: Column 1 | 123 // Bottom: Column 1 |
283 render_text(20, VPADDING - 50, "Press a or s to select an algorithm."); | 124 render_text(20, vpadding - 50, "Press a or s to select an algorithm."); |
284 render_text(20, VPADDING - 80, "Press u or d to modify speed."); | 125 render_text(20, vpadding - 80, "Press u or d to modify speed."); |
285 render_text(20, VPADDING - 110, "Press r to randomize the array."); | 126 render_text(20, vpadding - 110, "Press r to randomize the array."); |
286 | 127 |
287 // Bottom: Column 2 | 128 // Bottom: Column 2 |
288 render_text(800, VPADDING - 50, "Press enter to run the algorithm."); | 129 render_text(800, vpadding - 50, "Press enter to run the algorithm."); |
289 render_text(800, VPADDING - 80, "Press p to pause the algorithm."); | 130 render_text(800, vpadding - 80, "Press p to pause the algorithm."); |
290 | 131 |
291 glutSwapBuffers(); | 132 glutSwapBuffers(); |
292 } | 133 } |
293 | 134 |
294 | 135 |
295 /* Refresh function */ | |
296 | |
297 | |
298 bool run; | |
299 int refresh_counter = 0; | |
300 | |
301 void idle() { | 136 void idle() { |
302 if (run) { | 137 glutPostRedisplay(); |
303 algos[selected_algo].function(); | 138 } |
304 refresh_counter++; | 139 |
305 iter_counter++; | |
306 | |
307 if (refresh_counter == speed) { | |
308 glutPostRedisplay(); | |
309 refresh_counter = 0; | |
310 } | |
311 | |
312 } else { | |
313 glutPostRedisplay(); | |
314 } | |
315 | |
316 if (array_sorted()) { | |
317 run = false; | |
318 } | |
319 } | |
320 | |
321 | |
322 /* User input handler */ | |
323 | 140 |
324 void keyboard(unsigned char key, int x, int y) { | 141 void keyboard(unsigned char key, int x, int y) { |
325 | 142 |
326 // s: Next algorithm | 143 // s: Next algorithm |
327 if (key == 115) { | 144 if (key == 115) { |
328 algo_selector(1); | 145 |
329 } | 146 } |
330 | 147 |
331 // a: Previous algorithm | 148 // a: Previous algorithm |
332 if (key == 97) { | 149 if (key == 97) { |
333 algo_selector(-1); | 150 |
334 } | 151 } |
335 | 152 |
336 // r: Reset state | 153 // r: Reset state |
337 if (key == 114) { | 154 if (key == 114) { |
338 randomize_array(); | 155 randomize_array(algo_args.arr, algo_args.arr_size); |
339 | |
340 // Reset state | |
341 iter_counter = 0; | |
342 refresh_counter = 0; | |
343 run = false; | |
344 | |
345 // Reset algo steps | |
346 reset_state(); | |
347 } | 156 } |
348 | 157 |
349 // u: Increase speed | 158 // u: Increase speed |
350 if (key == 117) { | 159 if (key == 117) { |
351 speed++; | 160 algo_args.delay += 10; |
352 } | 161 } |
353 | 162 |
354 // d: reduce speed | 163 // d: reduce speed |
355 if (key == 100) { | 164 if (key == 100) { |
356 if (speed > 1) { | 165 if (algo_args.delay > 10) { |
357 speed--; | 166 algo_args.delay -= 10; |
358 } | 167 } |
359 } | 168 } |
360 | 169 |
361 // enter: Run program | 170 // enter: Run program |
362 if (key == 13) { | 171 if (key == 13) { |
363 run = true; | 172 pthread_create(&thread_id, NULL, algos[selected_algo].function, (void *)&algo_args); |
364 } | 173 } |
365 | 174 |
366 // p: Pause program | 175 // p: Pause program |
367 if (key == 112) { | 176 if (key == 112) { |
368 run = false; | 177 |
369 } | 178 } |
370 } | 179 } |
371 | 180 |
372 | |
373 /* Set up functions */ | |
374 | 181 |
375 void setup_gl() { | 182 void setup_gl() { |
376 | 183 |
377 // Set background dark | 184 // Set background dark |
378 glClearColor(0.0, 0.0, 0.0, 1.0); | 185 glClearColor(0.0, 0.0, 0.0, 1.0); |
383 | 190 |
384 // Matrix projection and reset with identity | 191 // Matrix projection and reset with identity |
385 glMatrixMode(GL_PROJECTION); | 192 glMatrixMode(GL_PROJECTION); |
386 glLoadIdentity(); | 193 glLoadIdentity(); |
387 | 194 |
388 /* | 195 /* |
389 * Creates projection matrix | 196 * Creates projection matrix |
390 * x increases from left to right (0 to WINDOW_WIDTH) | 197 * x increases from left to right (0 to WINDOW_WIDTH) |
391 * y increases from bottom to top (0 to WINDOW_HEIGHT) | 198 * y increases from bottom to top (0 to WINDOW_HEIGHT) |
392 */ | 199 */ |
393 | 200 |
394 gluOrtho2D(0, WINDOW_WIDTH, 0, WINDOW_HEIGHT); | 201 gluOrtho2D(0, window_width, 0, window_height); |
395 | 202 |
396 /* | 203 /* |
397 * This fucking line... I spent a day rendering weird symbols | 204 * This fucking line... I spent a day rendering weird symbols |
398 * because the padding that adds FreeType to each row of the bitmap | 205 * because the padding that adds FreeType to each row of the bitmap |
399 * does not match the padding expected by GL. | 206 * does not match the padding expected by GL. |
400 */ | 207 */ |
401 | 208 |
427 } | 234 } |
428 } | 235 } |
429 | 236 |
430 | 237 |
431 int main(int argc, char** argv) { | 238 int main(int argc, char** argv) { |
239 algo_args.comparisons = 0; | |
240 algo_args.delay = 100; | |
241 | |
432 strcpy(algos[0].name, "Bubble sort"); | 242 strcpy(algos[0].name, "Bubble sort"); |
433 algos[0].function = &bubble_sort; | 243 algos[0].function = bubble_sort; |
434 | 244 |
435 strcpy(algos[1].name, "Selection sort"); | 245 algo_args.arr_size = window_width / (rect_width + space); |
436 algos[1].function = &selection_sort; | 246 algo_args.arr = malloc(algo_args.arr_size * sizeof(struct Element)); |
437 | 247 |
438 create_array(); | 248 create_array(algo_args.arr, algo_args.arr_size, window_height, vpadding); |
249 randomize_array(algo_args.arr, algo_args.arr_size); | |
439 | 250 |
440 glutInit(&argc, argv); | 251 glutInit(&argc, argv); |
441 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); | 252 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); |
442 glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT); | 253 glutInitWindowSize(window_width, window_height); |
443 glutCreateWindow("Algorithm animator"); | 254 glutCreateWindow("Algorithm animator"); |
444 | 255 |
445 setup_gl(); | 256 setup_gl(); |
446 setup_freetype(); | 257 setup_freetype(); |
447 | 258 |
448 glutDisplayFunc(display); | 259 glutDisplayFunc(display); |
449 glutKeyboardFunc(keyboard); | 260 glutKeyboardFunc(keyboard); |
450 glutIdleFunc(idle); | 261 glutIdleFunc(idle); |
451 glutMainLoop(); | 262 glutMainLoop(); |
452 | 263 |
453 free(arr); | 264 free(algo_args.arr); |
454 | 265 |
455 FT_Done_Face(ft_face); | 266 FT_Done_Face(ft_face); |
456 FT_Done_FreeType(ft_library); | 267 FT_Done_FreeType(ft_library); |
457 | 268 |
458 return 0; | 269 return 0; |