Mercurial > public > algo-animator
view main.c @ 4:035d3880da04
render text with number of elements on screen
author | Dennis C. M. <dennis@denniscm.com> |
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date | Mon, 12 Jun 2023 23:10:08 +0100 |
parents | e4003f606e07 |
children | 6be2faa7ed6e |
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#include "utils.h" #define HEIGHT 1080 #define WIDTH 1920 void setup() { // Set background dark glClearColor(0.0, 0.0, 0.0, 1.0); // Set point color and size to 1 pixel glColor3f(0.0, 1.0, 0.0); glPointSize(5.0); // Matrix projection and reset with identity glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Set the coordinates to be used with the viewport gluOrtho2D(0, WIDTH, HEIGHT, 0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_QUADS); float x = 1; float rect_width = 5.0; float space = 5.0; int max_rects = floor((WIDTH - rect_width) / (rect_width + space)) + x; int rect_counter = 0; while (rect_counter < max_rects) { glVertex2f(x, 100.0); glVertex2f(x + rect_width, 100.0); glVertex2f(x + rect_width, HEIGHT - 300); glVertex2d(x, HEIGHT - 300); x += rect_width + space; rect_counter++; } glEnd(); char text[256]; sprintf(text, "Number of elements: %i", rect_counter); render_text(text, 20.0, HEIGHT - 200); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(WIDTH, HEIGHT); glutCreateWindow("OpenGL Window"); setup(); glutDisplayFunc(display); glutMainLoop(); return 0; }